Comprehensive Video Tutorials

Mobile Game Development With Corona SDK Training Video

CareerVision Training
Online

£ 48 - ($ 180.025)
+ IVA

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  • Curso
  • Online
  • Duración:
    Flexible
  • Cuándo:
    A definir
Descripción

The following course, offered by Career vision, will help you improve your skills and achieve your professional goals. During the program you will study different subjects which are deemed to be useful for those who want to enhance their professional career. Sign up for more information!

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IT
IT Development

Programa académico

A Practical Corona Training Course That Teaches Real World Skills

In this project-based Mobile Game Development With Corona SDK video tutorial series, you'll quickly have relevant skills for real-world applications.

Follow along with our expert instructor in this training course to get:

  • Concise, informative and broadcast-quality Mobile Game Development With Corona SDK training videos delivered to your desktop
  • The ability to learn at your own pace with our intuitive, easy-to-use interface
  • A quick grasp of even the most complex Mobile Game Development With Corona SDK subjects because they're broken into simple, easy to follow tutorial videos

Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Mobile Game Development With Corona SDK tutorial, online or offline... so you'll know the exact steps for your own projects.

  • Duration: 7 hours - 69 tutorial videos
  • Date Released: 2014-10-20
  • Works on: Windows PC or Mac
  • Format: DVD and Download
  • Instructor: J.A. Whye
Course Description

In this Mobile Game Development with Corona SDK, expert author J.A. Whye will teach you how to create a mobile game with Corona SDK for iOS or Android. This course is developed for beginners, meaning no prior programming experience is required.

You will start by learning about the Lua language, then jump into how to display and animate images. From there, Whye will teach you about tap and touch events and how to use the widget library, including how to make buttons with widgets and create scrolling pictures. This video tutorial will also cover how to create text on the screen, manage a scene with Composer, and saving and loading files.

You will also learn how to display Sprites on the screen and animate them, as well as how to use music and sound effects in your game to create a scoring system. Finally, you will learn how to create three simple games: a physics-based puzzler, a memory match game, and a space shooter.

Once you have completed this computer based training course, you will be fully capable of creating your own game from scratch with Corona SDK. Working files are included, allowing you to follow along with the author throughout the lessons.

Course Outline



01. Introduction What You Will Discover Installing The Corona SDK Framework Installing The Outlaw IDE Using Outlaw Or A Simple Code Editor Using The Sample Code 0106 How To Access Your Working Files 02. Crash Course In Lua An Introduction To The Lua Language Lua Variables Functions Lua Tables - Part 1 Lua Tables - Part 2 Control Structures And Loops 03. Display And Animate Images 0301 Display An Image 0302 Simple Animation 0303 Playing With Display Properties 0304 Triggering Code From Animations 0305 Our First Explosion 04. Tap And Touch Events 0401 A Quick Look At Event-Driven Programming 0402 Listening For A Tap Event 0403 Touch Events And Their Phases 0404 Dragging Display Objects 0405 Bonus Sample Code 05. Using The Widget Library 0501 Making Buttons With Widgets 0502 Graphical Buttons With Widgets 0503 Switches And Checkboxes 0504 Scrolling Pictures - Part 1 0505 Scrolling Pictures - Part 2 06. Make Some Noise - Music And Sound FX 0601 Playing Short Sounds - Bleep And Bloop 0602 Playing Music In Your App 0603 Channel Management For Audio 0604 Sounds In A Game Setting 0605 Tweaking Audio With Audacity 07. Text As Display Objects 0701 Creating Text On The Screen 0702 Using Custom Fonts 0703 Building A Scoring Module 0704 Bonus - The Lineprinter Function 08. Scene Management With Composer 0801 What Is Composer? 0802 Understanding The Scene Template 0803 Using Composer - Part 1 0804 Using Composer - Part 2 0805 A Composer Framework 09. Saving And Loading Files 0901 Writing Data To Text Files 0902 Loading Text 0903 Using A 3rd-Party Code Library 0904 Adding Preferences To The App Framework 10. Sprite Animation 1001 Introduction To Animated Sprites 1002 Creating Image Sheets 1003 Playing Sprite Sequences - Part 1 1004 Playing Sprite Sequences - Part 2 1005 Playing Sprite Sequences - Part 3 1006 Crash Dummies In The Moonlight 11. The Basics Of Box2D Physics 1101 Setting Up Your Physics World 1102 Bounding Boxes For Physics Objects 1103 It Is Raining Physics 1104 Basic Collision Detection 12. Creating A Physics-Based Game 1201 Setting Up The Foundation - Part 1 1202 Setting Up The Foundation - Part 2 1203 A Mini Layout Editor 1204 Building The Game - Part 1 1205 Building The Game - Part 2 1206 Building The Game - Part 3 13. Creating A Space Shooter Game 1301 The Space Shooter Game 14. Creating A Puzzle Game 1401 The Puzzle Game - Part 1 1402 The Puzzle Game - Part 2 15. Polishing Up The Games - Miscellaneous Tips 1501 High Resolution Images 1502 Chopping Trees And Mining Gold 1503 Drifting Text Objects 1504 The End Of The Beginning 16. Conclusion 1601 About The Author