Python Game Development for Beginners Training Video

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A Practical Training Course That Teaches Real World Skills In this project-based Python Game Development for Beginners video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Python Game Development for Beginners training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Python Game Development for Beginners subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Python Game Development for Beginners tutorial, online or offline... so you'll know the exact steps for your own projects. Course Fast Facts: Only 2.5 hours to complete this course 34 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Python Game Development for Beginners training course, expert author Elliot Hauser will teach you how to build your own game sketches using Python's built-in turtle module. This course is designed for the absolute beginner, meaning no Python or game development experience is required.

You will start by learning about simple user interfaces, then jump into learning how to make your own game objects with class inheritance. From there, Elliot will teach you about the game state dictionary, how to check for intersection, and how to display game state. Finally, this video tutorial covers some advanced topics, including adding images to Turtle and private methods and...

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Requisitos: System Requirements - Digital Download Digital Download: Microsoft Windows XP or higher, Mac OS X 10.4 or higher. Minimum screen resolution of 1024x768 Digital Download specific requirements: Between 1GB and 6GB of available hard drive space (depending on the training course) An Internet connection with sufficient bandwidth. You must have at least a 56K modem connection (Broadband recommended). Most modern ADSL and Cable internet solutions will be sufficient. Do I need...

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Programa académico

  • 01. Introduction
    • Course And Author Overview
    • Using Trinket
    • Why Code A Game Using Pythons Turtle?
    • My Approach To Learning
    • Using The Working Files Outside Of Trinket
    • 0106 How To Access Your Working Files
  • 02. Simple User Interfaces - Keys And Clicks With Turtle
    • 0201 Screen Key And Click Events
    • 0202 Turtle Click, Release And Drag Events
    • 0203 Game Sketch - Drawing App - Part 1
    • 0204 Game Sketch - Drawing App - Part 2
  • 03. Make Your Own Game Objects With Class Inheritance
    • 0301 Object Review - Extending The Turtle Class - Part 1
    • 0302 Object Review - Extending The Turtle Class - Part 2
    • 0303 Displaying Information With Custom Turtle Objects - Part 1
    • 0304 Displaying Information With Custom Turtle Objects - Part 2
    • 0305 Game Sketch - TurtleChase! - Part 1
    • 0306 Game Sketch - TurtleChase! - Part 2
    • 0307 Game Sketch - TurtleChase! Finishing Touches - Part 1
    • 0308 Game Sketch - TurtleChase! Finishing Touches- Part 2
  • 04. Using State
    • 0401 The Game State Dictionary - Part 1
    • 0402 The Game State Dictionary - Part 2
    • 0403 Checking For Intersection - Part 1
    • 0404 Checking For Intersection - Part 2
    • 0405 Displaying Game State - Part 1
    • 0406 Displaying Game State - Part 2
  • 05. Fun With Games - Making And Breaking Rules
    • 0501 Autonomous Turtles - Part 1
    • 0502 Autonomous Turtles - Part 2
    • 0503 Surprises With Pythons Random
    • 0504 Increasing Challenge With Levels - Part 1
    • 0505 Increasing Challenge With Levels - Part 2
  • 06. Extras And Advanced Topics
    • 0601 Controlling Animation With Screen.Tracer
    • 0602 Screen.Setworldcoordinates
    • 0603 Adding Images To Turtle
    • 0604 Private Methods And Attributes
  • 07. Conclusion
    • 0701 Wrap-Up

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